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Motion & Video

Motion that carries the idea.

From phone-shot sketches to directed broadcast work.

Motion and video covers everything that moves: interface animation, motion graphics, 3D animation and film.

We design motion with everything else, from the first sketch. A button responding to a tap and a television commercial share one job: carrying the idea in the right format.

The range of motion work

Projects often combine several:

  • Interface motion. How elements enter, exit, respond and transition, kept small and fast.
  • Motion graphics. Animated type, shapes and illustration for explainers, social, presentations and venue screens.
  • 3D animation. Modelled scenes, products and environments for campaigns, landing pages and large displays.
  • Live-action video. Filmed content, with production scaled to the moment.
  • Generative and variable video. Many variations from one system, for different formats, audiences or data.

What connects them is time: the order people see things in, for how long, and how one becomes another.

Motion in interfaces

Good interface motion goes unnoticed: the product just feels clear and responsive.

Interface motion has four jobs:

  • Shows cause and effect. A tap gets a response, so you know it registered.
  • Explains change. Shows where moving or changing content came from and went.
  • Directs attention. A subtle movement draws the eye to what matters now.
  • Carries personality. How things ease and settle is as much brand as colour.

Motion principles (durations, easing curves, transition patterns) live in the design system, so motion stays consistent and gets built correctly. Reduced-motion settings are respected, with fades or instant changes instead.

Motion-led layouts, animated masks and scroll-driven sequences can give a whole site a premium feel, if they stay fast and never block what people came for.

Motion graphics and animation

An explainer can make a complicated idea simple in thirty seconds, a loop can set a landing page’s mood, and big-screen graphics can turn a pause in an event into a moment people remember.

We design from the concept outward: what the piece needs to say, where it’s seen, how long people watch. A social clip, an arena loop and a website hero play by different rules of sound, orientation and length.

Video, sized to the moment

Not every video needs a crew. Often the most useful is quick and honest: a phone-shot sketch of a place as it really is, or a short clip answering a common question. Other moments call for directed production: a broadcast commercial, a flagship brand film, a carefully lit product sequence.

We’d rather make several simple videos people watch than one expensive film left unwatched on a homepage. High production, when called for, gets the same care for concept and craft.

Motion at scale

Campaigns now need motion in many formats, sizes and variations, and when each is made by hand, quality slips as the count rises.

So we increasingly design motion as a system: templates with set timing, type animation and transitions that take new content, and generative tools (including AI models working inside the template’s rules) producing variations a designer reviews before they go out.

Performance and accessibility

Motion has costs on the web: large video slows pages and heavy animation can stutter on phones. So we:

  • Choose formats and compression carefully.
  • Load video only when needed.
  • Use code-driven animation where it’s lighter than video.
  • Caption speech, and add text alternatives where video carries information.
  • Avoid flashing or rapid motion that can cause discomfort.

Sketched early, tuned on the real screen

  • Start with the idea and context: what moves, why, and where it’s seen.
  • Sketch early, as a rough animatic or quick coded prototype; motion is hard to judge from stills.
  • Refine timing, easing and detail on the devices and screens it’s meant for.

Where we’ve done it

Animated ads, motion graphics with cut-and-paste animation, 3D models and AR concepts for the event campaign.
Read the case study: K-Days
Dozens of K-Days display ads for shows, brunches and concertsK-Days website pages laid out at an angle on purpleThe K-Days food and drink page beside a stack of sugared mini doughnutsK-Days ad sets for a drag revue, concerts and the best days of summer

Related

Where this fits

Motion and video draws on art direction for its look, 3D design for animated scenes, and generative production pipelines for motion at volume.